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Xenomorph
Posted on: 2010/6/14 23:24
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Xenomorph's mapping projects!
Right to keep my interview page clean ill post here what im currently mapping on for HL2: DM

After Leadworks:
Click to see original Image in a new window


its now time for Outpost 4:

Before:
Click to see original Image in a new window

After:
Click to see original Image in a new window

Some more pics:
Click to see original Image in a new window

Click to see original Image in a new window

After that its time for Mikey's Hope:
Click to see original Image in a new window

When that is done, ill be back on my originally seccond map, "Desolated":
Click to see original Image in a new window
Sooooooo..... who's gonna borrow me his / her timemachine so i can get some stuff done eh?
Hemi
Posted on: 2010/6/15 7:00
Blood Howler (Designer)
Joined: 2010/2/4
From: The Netherlands
Posts: 2912
Re: Xenomorph's mapping projects!
Holy shiiiiiitttt. Outpost is comin allong nicely m8!!!!!!!!!!! I cant wait! I only want AVP 2 maps on the server at some point lol!



----------------
“We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further!"

Buzz
Posted on: 2010/6/15 11:51
Lair Keeper (Server Admin)
Joined: 2009/5/23
From: New York NY
Posts: 1563
Re: Xenomorph's mapping projects!
sweet .....It does look great!

now all we need is sone alien props on the map..hehe


----------------
Click to see original Image in a new window



Xenomorph
Posted on: 2010/6/15 12:13
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Hemi has a loader model in 3dsm that has to find its way into this map somehow.
Thats the finishing touches tho and only happens at the very end, so till that time i got time to figure that out.
On the other hand i think the biggest part lies on Hemi's side if you look at this 3dsm in hammer
Since i dun have 3dsmax or even know how the hell it works there's not much i can do about that area.
Something to worry about in 200 - 300 mapping hours from now hehe
Hemi
Posted on: 2010/6/15 12:55
Blood Howler (Designer)
Joined: 2010/2/4
From: The Netherlands
Posts: 2912
Re: Xenomorph's mapping projects!
lol...other way around I think haha thats a hammer in 3ds max lol.

But I can deliver that too if you want lol


----------------
“We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further!"

Xenomorph
Posted on: 2010/6/15 17:15
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Hmmm lol my bad, i meant this one:

3ds max to hammer

update= final textured collumns:

Click to see original Image in a new window
click the pic for true-size pixels
Xenomorph
Posted on: 2010/6/30 22:39
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Ok now follows a serious pictures spamming!

<see last post below>
Zeeky
Posted on: 2010/6/30 22:41
Pack Warrior (War Admin)
Joined: 2010/3/27
From: Newcastle, England
Posts: 1187
Re: Xenomorph&amp;amp;amp;amp;#039;s mapping projects!
Brilliant stuff mate desolated looks very interesting!
Xenomorph
Posted on: 2010/7/3 3:01
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph&amp;amp;amp;amp;amp;#039;s mapping projects!
Thx again Zeeky, trying to get it as close to the real thing as possible.
E.g. i changed the angle of the lightsource / shadows right after i made these screens so they match the AVP2 shadows.

Desolated is on hold atm since outpost 4 and mikeys hope are higher priority ritght now :D
So that will be 3 alien(s) (versus predator) (2) based maps in a row.
Hemi
Posted on: 2010/7/3 10:28
Blood Howler (Designer)
Joined: 2010/2/4
From: The Netherlands
Posts: 2912
Re: Xenomorph&amp;amp;amp;amp;amp;amp;#039;s mapping projects!
hell yeah...


----------------
“We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further!"

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