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| Xenomorph |
Posted on: 2010/6/14 23:24 |
Source SDK Mapper   Joined: 2010/6/6 From: Holland Posts: 480 |
Xenomorph's mapping projects!
Right to keep my interview page clean ill post here what im currently mapping on for HL2: DM After Leadworks:  its now time for Outpost 4: Before:  After:  Some more pics:   After that its time for Mikey's Hope:  When that is done, ill be back on my originally seccond map, "Desolated":  Sooooooo..... who's gonna borrow me his / her timemachine so i can get some stuff done eh?
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| Hemi |
Posted on: 2010/6/15 7:00 |
Blood Howler (Designer)   Joined: 2010/2/4 From: The Netherlands Posts: 2912 |
Re: Xenomorph's mapping projects!
Holy shiiiiiitttt. Outpost is comin allong nicely m8!!!!!!!!!!! I cant wait! I only want AVP 2 maps on the server at some point lol! ---------------- “We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further!"
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| Buzz |
Posted on: 2010/6/15 11:51 |
Lair Keeper (Server Admin)   Joined: 2009/5/23 From: New York NY Posts: 1563 |
Re: Xenomorph's mapping projects!
sweet .....It does look great! now all we need is sone alien props on the map..hehe ----------------

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| Xenomorph |
Posted on: 2010/6/15 12:13 |
Source SDK Mapper   Joined: 2010/6/6 From: Holland Posts: 480 |
Re: Xenomorph's mapping projects!
Hemi has a loader model in 3dsm that has to find its way into this map somehow. Thats the finishing touches tho and only happens at the very end, so till that time i got time to figure that out. On the other hand i think the biggest part lies on Hemi's side if you look at this 3dsm in hammerSince i dun have 3dsmax or even know how the hell it works there's not much i can do about that area. Something to worry about in 200 - 300 mapping hours from now hehe
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| Hemi |
Posted on: 2010/6/15 12:55 |
Blood Howler (Designer)   Joined: 2010/2/4 From: The Netherlands Posts: 2912 |
Re: Xenomorph's mapping projects!
lol...other way around I think haha thats a hammer in 3ds max lol. But I can deliver that too if you want lol ---------------- “We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further!"
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| Xenomorph |
Posted on: 2010/6/15 17:15 |
Source SDK Mapper   Joined: 2010/6/6 From: Holland Posts: 480 |
Re: Xenomorph's mapping projects!
Hmmm lol my bad, i meant this one: 3ds max to hammerupdate= final textured collumns:  click the pic for true-size pixels
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| Xenomorph |
Posted on: 2010/6/30 22:39 |
Source SDK Mapper   Joined: 2010/6/6 From: Holland Posts: 480 |
Re: Xenomorph's mapping projects!
Ok now follows a serious pictures spamming!
<see last post below>
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| Zeeky |
Posted on: 2010/6/30 22:41 |
Pack Warrior (War Admin)   Joined: 2010/3/27 From: Newcastle, England Posts: 1187 |
Re: Xenomorph&amp;amp;amp;#039;s mapping projects!
Brilliant stuff mate desolated looks very interesting!
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| Xenomorph |
Posted on: 2010/7/3 3:01 |
Source SDK Mapper   Joined: 2010/6/6 From: Holland Posts: 480 |
Re: Xenomorph&amp;amp;amp;amp;#039;s mapping projects!
Thx again Zeeky, trying to get it as close to the real thing as possible. E.g. i changed the angle of the lightsource / shadows right after i made these screens so they match the AVP2 shadows.
Desolated is on hold atm since outpost 4 and mikeys hope are higher priority ritght now :D So that will be 3 alien(s) (versus predator) (2) based maps in a row.
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| Hemi |
Posted on: 2010/7/3 10:28 |
Blood Howler (Designer)   Joined: 2010/2/4 From: The Netherlands Posts: 2912 |
Re: Xenomorph&amp;amp;amp;amp;amp;#039;s mapping projects!
hell yeah... ---------------- “We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further!"
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